(Donor+) Sound binds

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(Donor+) Sound binds

Post by Fulcrum on Sun Jul 14, 2013 11:46 pm

INTRO

I asked daniel if I could add in a little sound script.

Due to its spammability and potential for annoying people it had been made donator, mod and admin only. Abusing this feature will result in punishment of some kind.

type in console

rp_voice

followed by internal name of a sound. I shall supply a little list since its a pain going digging in the files manually. This will play the sound. I opted to do it this way to give people the choice to make their ownsound binds. I use the keypad to issue cp style orders. "Stop right there", "taking fire", "advance", "flank left" etc

EXAMPLES

Here are some example, the binds I use.

Code:

bind "kp_end" "say Move along; rp_voice npc\metropolice\vo\movealong.wav npc\metropolice\vo\movealong3.wav npc\metropolice\vo\movebackrightnow.wav npc\metropolice\vo\keepmoving.wav npc\metropolice\vo\getoutofhere.wav npc\metropolice\vo\nowgetoutofhere.wav"

bind "kp_plus" "say /g Roger that; rp_voice npc\metropolice\vo\affirmative.wav npc\metropolice\vo\affirmative2.wav npc\metropolice\vo\copy.wav npc\metropolice\vo\rodgerthat.wav"
bind "kp_uparrow" "say Advance;act forward; rp_voice npc\metropolice\vo\allunitsmovein.wav npc\metropolice\vo\assaultpointsecureadvance.wav npc\metropolice\vo\teaminpositionadvance.wav"
bind "kp_multiply" "say Take cover;act group;rp_voice npc\metropolice\vo\takecover.wav npc\metropolice\vo\outbreak.wav npc\metropolice\vo\movingtocover.wav"
bind "kp_slash" "say /y Reform on me;act halt;rp_voice npc\metropolice\vo\holdthisposition.wav npc\metropolice\vo\allunitsmaintainthiscp.wav"
bind "kp_5" "say Hold position;act halt;rp_voice npc\metropolice\vo\lockyourposition.wav npc\combine_soldier\vo\prepforcontact.wav"

bind "kp_del" "say /g Officer needs assistance!; rp_voice npc\metropolice\vo\officerunderfiretakingcover.wav npc\metropolice\vo\help.wav npc\metropolice\vo\shit.wav npc\metropolice\vo\officerneedshelp.wav npc\metropolice\vo\officerneedsassistance.wav npc\metropolice\vo\officerdowniam10-99.wav npc\metropolice\vo\11-99officerneedsassistance.wav npc\metropolice\vo\minorhitscontinuing.wav npc\metropolice\vo\runninglowonverdicts.wav"

bind "kp_leftarrow" "say Move left; act group; rp_voice npc\metropolice\vo\off1.wav npc\metropolice\vo\off2.wav npc\metropolice\vo\off3.wav npc\metropolice\vo\off4.wav"
bind "kp_rightarrow" "say Move right; act group; rp_voice npc\metropolice\vo\off1.wav npc\metropolice\vo\off2.wav npc\metropolice\vo\off3.wav npc\metropolice\vo\off4.wav"

bind "kp_minus" "say /g Negative; rp_voice npc\metropolice\vo\off1.wav npc\metropolice\vo\off2.wav npc\metropolice\vo\off3.wav npc\metropolice\vo\off4.wav"

bind "kp_home" "say /y Stop right there!; rp_voice npc\metropolice\vo\holditrightthere.wav npc\metropolice\vo\holdit.wav npc\metropolice\vo\youwantamalcomplianceverdict.wav"
bind "kp_pgup" "say Citizen face the wall; rp_voice npc\metropolice\vo\youwantamalcomplianceverdict.wav npc\metropolice\vo\citizensummoned.wav npc\metropolice\vo\apply.wav"

enter each line into the console to bind the key to the command. Each bind is made up for 2 or 3 individual commands seperated by ;


EXPLANATION

Code:
bind "kp_multiply" "say Take cover;act group;rp_voice npc\metropolice\vo\takecover.wav npc\metropolice\vo\outbreak.wav npc\metropolice\vo\movingtocover.wav"

bind: tells the engine to do command when key is pressed
"kp_multiply": in speech marks! is the key to press for this command

"say Take cover;act group;rp_voice npc\metropolice\vo\takecover.wav npc\metropolice\vo\outbreak.wav npc\metropolice\vo\movingtocover.wav"
Bear in mind the entire thing is in speech marks

breaks down to
say Take cover;
act group;
rp_voice npc\metropolice\vo\takecover.wav npc\metropolice\vo\outbreak.wav npc\metropolice\vo\movingtocover.wav

the say command makes u say stuff. U can combine with say /g for group, say /ooc for ooc, say /y for yell etc.

the act command makes you do stuff, this is how you do the dance, laugh and zombie actions. Here is a list of actions.
http://www.quantumimpulsegaming.com/forum/showthread.php?792-Act-commands

rp_voice is my command. Entering 2 or more sounds will make it randomly play 1 of the sounds. The example above played random 1 of "outbreak!" or "moving to cover"

MAKE YOUR OWN

So you're roleplaying as a slightly pervy builder/electrician?
Need something to express admiration for some fine ass?

We need to say something pervy,
We need to stick our thumb up
We need to make a sound.



Code:
say Not seen an arse like that in years!

Code:
act agree

The piece below plays 1 of the 2 sounds. Both are equally purile.
Code:
rp_voice vo\npc\male01\yeah02.wav vo\npc\male01\nice.wav

Stick these together with the ; to break them up you get

Code:
bind "p" "say Not seen an arse like that in years!; act agree; rp_voice vo\npc\male01\yeah02.wav vo\npc\male01\nice.wav"

SOUND LIST

Citizen Male
Code:


vo\npc\male01\busy02.wav
vo\npc\male01\civilprotection01.wav
vo\npc\male01\coverwhilereload01.wav
vo\npc\male01\coverwhilereload02.wav
vo\npc\male01\cps01.wav
vo\npc\male01\cps02.wav
vo\npc\male01\excuseme01.wav
vo\npc\male01\excuseme02.wav
vo\npc\male01\fantastic01.wav
vo\npc\male01\fantastic02.wav
vo\npc\male01\gethellout.wav
vo\npc\male01\goodgod.wav
vo\npc\male01\gottareload01.wav
vo\npc\male01\help01.wav
vo\npc\male01\heydoc01.wav
vo\npc\male01\heydoc02.wav
vo\npc\male01\hi01.wav
vo\npc\male01\hi02.wav
vo\npc\male01\holddownspot01.wav
vo\npc\male01\holddownspot02.wav
vo\npc\male01\imhurt01.wav
vo\npc\male01\imhurt02.wav
vo\npc\male01\no01.wav
vo\npc\male01\no02.wav
vo\npc\male01\ok01.wav
vo\npc\male01\ok02.wav
vo\npc\male01\takecover02.wav
vo\npc\male01\vanswer01.wav
vo\npc\male01\vanswer05.wav




Citizen Female

Code:
Sorry girls nothing yet



Cops


Code:
npc\metropolice\vo\11-99officerneedsassistance.wav
npc\metropolice\vo\404zone.wav
npc\metropolice\vo\acquiringonvisual.wav
npc\metropolice\vo\affirmative.wav
npc\metropolice\vo\affirmative2.wav
npc\metropolice\vo\allrightyoucango.wav
npc\metropolice\vo\allunitscloseonsuspect.wav
npc\metropolice\vo\allunitscode2.wav
npc\metropolice\vo\allunitsmaintainthiscp.wav
npc\metropolice\vo\allunitsmovein.wav
npc\metropolice\vo\allunitsrespondcode3.wav
npc\metropolice\vo\apply.wav
npc\metropolice\vo\assaultpointsecureadvance.wav
npc\metropolice\vo\backmeupImout.wav
npc\metropolice\vo\citizen.wav
npc\metropolice\vo\citizensummoned.wav
npc\metropolice\vo\classifyasdbthisblockready.wav
npc\metropolice\vo\clearandcode100.wav
npc\metropolice\vo\copy.wav
npc\metropolice\vo\covermegoingin.wav
npc\metropolice\vo\cpiscompromised.wav
npc\metropolice\vo\cpisoverrunwehavenocontainment.wav
npc\metropolice\vo\cprequestsallunitsreportin.wav
npc\metropolice\vo\dismountinghardpoint.wav
npc\metropolice\vo\dispatchIneed10-78.wav
npc\metropolice\vo\dontmove.wav

npc\metropolice\vo\firstwarningmove.wav

npc\metropolice\vo\get11-44inboundcleaningup.wav
npc\metropolice\vo\getoutofhere.wav
npc\metropolice\vo\gotoneaccomplicehere.wav
npc\metropolice\vo\hesrunning.wav
npc\metropolice\vo\hesupthere.wav
npc\metropolice\vo\holdit.wav
npc\metropolice\vo\holditrightthere.wav
npc\metropolice\vo\holdthisposition.wav
npc\metropolice\vo\Isaidmovealong.wav
npc\metropolice\vo\isclosingonsuspect.wav
npc\metropolice\vo\ismovingin.wav
npc\metropolice\vo\issuingmalcompliantcitation.wav
npc\metropolice\vo\keepmoving.wav
npc\metropolice\vo\localcptreportstatus.wav
npc\metropolice\vo\lockyourposition.wav
npc\metropolice\vo\malcompliant10107my1020.wav
npc\metropolice\vo\move.wav
npc\metropolice\vo\movealong.wav
npc\metropolice\vo\movealong3.wav
npc\metropolice\vo\movebackrightnow.wav
npc\metropolice\vo\moveit.wav

npc\metropolice\vo\movetoarrestpositions.wav
npc\metropolice\vo\movingtocover.wav
npc\metropolice\vo\nowgetoutofhere.wav

npc\metropolice\vo\officerdowncode3tomy10-20.wav
npc\metropolice\vo\officerdownIam10-99.wav
npc\metropolice\vo\officerneedsassistance.wav
npc\metropolice\vo\officerneedshelp.wav
npc\metropolice\vo\officerunderfiretakingcover.wav

npc\metropolice\vo\patrol.wav

npc\metropolice\vo\pickupthecan1.wav
npc\metropolice\vo\pickupthecan2.wav
npc\metropolice\vo\pickupthecan3.wav

npc\metropolice\vo\possible10-103alerttagunits.wav
npc\metropolice\vo\possiblelevel3civilprivacyviolator.wav
npc\metropolice\vo\priority2anticitizenhere.wav
npc\metropolice\vo\proceedtocheckpoints.wav

npc\metropolice\vo\ptatlocationreport.wav

npc\metropolice\vo\putitinthetrash1.wav
npc\metropolice\vo\putitinthetrash2.wav

npc\metropolice\vo\reportsightingsaccomplices.wav
npc\metropolice\vo\responding2.wav
npc\metropolice\vo\rodgerthat.wav
npc\metropolice\vo\runninglowonverdicts.wav
npc\metropolice\vo\sacrificecode1maintaincp.wav
npc\metropolice\vo\searchingforsuspect.wav
npc\metropolice\vo\shotsfiredhostilemalignants.wav
npc\metropolice\vo\suspectlocationunknown.wav
npc\metropolice\vo\sweepingforsuspect.wav

npc\metropolice\vo\unitis10-65.wav
npc\metropolice\vo\unitis10-8standingby.wav
npc\metropolice\vo\unitisonduty10-8.wav
npc\metropolice\vo\unitreportinwith10-25suspect.wav

npc\metropolice\vo\youknockeditover.wav
npc\metropolice\vo\youwantamalcomplianceverdict.wav

npc\metropolice\vo\off1.wav
npc\metropolice\vo\off2.wav
npc\metropolice\vo\off3.wav
npc\metropolice\vo\off4.wav
NOTE ON CPS:
When a cop refers to CP they mean checkpoint.
Cops use slightly altered 10 codes (look it up)
Cops have status. Status 1 is at east, 2 is beware, 3 is shoot to kill, 100 is cleanup(?)
Cops refer to zones and people using thre same codes as the internet does. 404 = lost.

Please use the cop codes meaningfully, not just coz they sound cool.


FINISH

Please don't hound me asking how make it work. If you can't get it to work copy 1 of mind binds word for word and replace the text and the sound. Not to sound like a nob but I don't have to help every single person do this. I'm sorry.
If you need help post in the thread and someone else might be able to help. If there are any sounds you have heard in hl2 which are not in the list. Post a request for a new sound, I will find it and add it to the list.

List of sounds:
http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index8f77.html


Last edited by Fulcrum on Mon Jul 15, 2013 4:06 am; edited 1 time in total

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Re: (Donor+) Sound binds

Post by Daniel on Mon Jul 15, 2013 3:09 am

Absolutely awesome, a great idea too.

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Re: (Donor+) Sound binds

Post by Fulcrum on Tue Jul 16, 2013 7:10 am

I made a sound aggregator recently. This will let u put sentences together. So

Nomad one closing on hardpoint

etc

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Re: (Donor+) Sound binds

Post by Teletric on Fri Jul 19, 2013 11:17 am

So this was what Ted was doing when he was a stripper in my strip club today...
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Re: (Donor+) Sound binds

Post by Teletric on Sat Jul 20, 2013 7:27 am

Actually turns out I was talking about Joe Bash
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Re: (Donor+) Sound binds

Post by Elmar Johnson on Mon Jul 22, 2013 11:15 am

For the girls voice, its the same as male but instead of male01 its female01 i just tryed it
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Re: (Donor+) Sound binds

Post by Fulcrum on Mon Jul 29, 2013 8:44 am

New command added which i forgot about

rp_voice_ag

ill let you figure it out for urself

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Re: (Donor+) Sound binds

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