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Lockpicking and stuff

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Lockpicking and stuff Empty Lockpicking and stuff

Post by Fulcrum Wed Jul 24, 2013 1:23 am

You should make it so lockpicks opena door when you hit it, like a random change 1 in 10 or something. Instead of taking ages to pick it.

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Lockpicking and stuff Empty Re: Lockpicking and stuff

Post by Teletric Wed Jul 24, 2013 9:44 am

Wait, so does it break when you use it once or do you keep using it?


Last edited by Teletric on Wed Jul 24, 2013 11:00 am; edited 1 time in total
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Post by Hart Silver Wed Jul 24, 2013 10:04 am

I think the lockpicking system is good as it is. IMO it should take ages to pick the lock as it is more realistic than simply hitting the door and having a chance of it opening straight away.
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Lockpicking and stuff Empty Re: Lockpicking and stuff

Post by Fulcrum Wed Jul 24, 2013 3:16 pm

but it looks like a crowbar Sad

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Lockpicking and stuff Empty Re: Lockpicking and stuff

Post by Rendered-spectre Thu Jul 25, 2013 3:56 am

There are models for actual lockpicks, but there aren't any animations or view models as far as I know, only world models.
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