Garrys Mod Map making/Mods
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Garrys Mod Map making/Mods
So has anyone here experimented to fully creating a map or Mod?
I have tried starting creating my own map everything was larger than human size...but still i tried.
Does anyone know a way of sending source sdk files to other people?
I have tried starting creating my own map everything was larger than human size...but still i tried.
Does anyone know a way of sending source sdk files to other people?
Felor Metlock- Moderator
- Posts : 175
Join date : 2013-05-19
Re: Garrys Mod Map making/Mods
I've made a few Csgo maps, but I only uploaded my first map. You can either upload the map via workshop or pack the .nav and .nap files into a folder, and upload through media fire or some shit. Also if everything is too big then you just make it shorter in the bottom right grid
Fredd Higgins- Member
- Posts : 75
Join date : 2013-05-19
Location : Sheffield
Re: Garrys Mod Map making/Mods
.nav and .bsp*
Sorry for the double post.. Using my phone and can't see the edit button
Sorry for the double post.. Using my phone and can't see the edit button
Fredd Higgins- Member
- Posts : 75
Join date : 2013-05-19
Location : Sheffield
Re: Garrys Mod Map making/Mods
I made a Survival map for L4D 1. Painful as hell and the map frankly sucked. But it took 20 hours, over the course of a week.
OMINOUS DOMINOUS
KEEP GARRY OFFOFUS
OMINOUS DOMINOUS
KEEP GARRY OFFOFUS
Cypher- Administrator
- Posts : 206
Join date : 2013-07-19
Age : 27
Location : The Wall
Re: Garrys Mod Map making/Mods
Imo map making is really fun, felt hyped after getting 100 downloads on my map lol
Fredd Higgins- Member
- Posts : 75
Join date : 2013-05-19
Location : Sheffield
Re: Garrys Mod Map making/Mods
to my recent discoverings, i discovered that source sdk is broken due to steampipe...
Felor Metlock- Moderator
- Posts : 175
Join date : 2013-05-19
Re: Garrys Mod Map making/Mods
Here is some stuff I have done. Chronologically split into different projects. Oldest to newest.
- Afghan Desert Thing:
Was going to be an rp based around soviet occupation of afghanistan. Without buildable buildings.
Started off just making the ground, was then gunna add lots of trees and destroyable, buildable houses.- 2nd Attempt:
Spot breen on this next one
I then made bushes, they blow in the wind.
Also made custom detial sprites and you may notice 1000s of tiny rocks, the floor is slightly 3d. Different areas of the map had different plant life. Bottom of slopes having more greeny from water run off. Fields of poppys. Rare flowers on the tops of hills etc.
Best view of those rocks n foliage. Awfully flat tho! Bring on v3!
Decided to remake with a greater appreciation of mipmaps, lod and general mountainyness.- V3:
For this next 1 note the difference between the rocks and the sand. The rocks have been edited to not tile at a distance, the sand hasn't been edited in such a way yet.
distanct cliffs
Texture is still detailed up close
V1 you can see in my steam screenshots. Its a total abortion. Gave up on project coz cba.
I did make trees for it. This lead onto some other projects, especially my nevada desert stuff and slender source forest.
- Mini tutorial for a friend wanting to do horror:
This guy posted a shit map on facepunch and got ripped to shreds. I added him and helped him a little. Sent him this map to give him some ideas and measurements.
- Stalker lab ttt map:
Not sure why i only have 2 screenshots of this map. It was rather large. Still have it on my laptop hd.
Lighting test. 1 light for the whole map. I cool
Some textures
Semi related.
Outside
- De_iraq I think. Some map I worked with a guy on. This bits all me:
I also did ALL the optimisation. The guy was kinda new.
custom signs
- Dark Forest:
Was for the slender source aka faceless mod.
Got declined by the "environmental artist"
Left the mod team
Everything by me apart from the sky texture.
Custom Blend textures
roots growing from wall
I have LOTS of diff versions of these trees.
Heres some textures and pom i made for the mod. Again not used.
The shader guy needed to sort out the ambient occlusion on it aswell.
- Caves:
Latest project from a while ago.
eww proceedurally generated rocks
Basalt columns on left. Unfinished on right. All textures by me.
Different cave using new techniques. Too dark but I quite liked it anyway.
All models and textures by me.
A web in the very early version of the cave map.
- More stuff:
The next stuff i released in a pack on facepunch.
Fulcrum- Member
- Posts : 384
Join date : 2013-05-28
Re: Garrys Mod Map making/Mods
Fulcrum what did you use to make these?
Felor Metlock- Moderator
- Posts : 175
Join date : 2013-05-19
Re: Garrys Mod Map making/Mods
All the maps are in source. css if i recallFelor Metlock wrote:Fulcrum what did you use to make these?
Mudbox, 3dsmax for most of the modelling. Photoshop for the textures. normal maps from heightmaps in most cases.
Fulcrum- Member
- Posts : 384
Join date : 2013-05-28
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