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Garrys Mod Map making/Mods

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Post by Felor Metlock Mon Aug 12, 2013 4:50 am

So has anyone here experimented to fully creating a map or Mod?

I have tried starting creating my own map everything was larger than human size...but still i tried.

Does anyone know a way of sending source sdk files to other people?

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Post by Fredd Higgins Mon Aug 12, 2013 6:53 am

I've made a few Csgo maps, but I only uploaded my first map. You can either upload the map via workshop or pack the .nav and .nap files into a folder, and upload through media fire or some shit. Also if everything is too big then you just make it shorter in the bottom right grid
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Post by Fredd Higgins Mon Aug 12, 2013 6:55 am

.nav and .bsp*

Sorry for the double post.. Using my phone and can't see the edit button
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Post by Cypher Mon Aug 12, 2013 7:17 am

I made a Survival map for L4D 1. Painful as hell and the map frankly sucked. But it took 20 hours, over the course of a week.

OMINOUS DOMINOUS
KEEP GARRY OFFOFUS
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Post by Fredd Higgins Mon Aug 12, 2013 7:54 am

Imo map making is really fun, felt hyped after getting 100 downloads on my map lol
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Post by Felor Metlock Mon Aug 12, 2013 8:01 pm

to my recent discoverings, i discovered that source sdk is broken due to steampipe...

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Post by Fulcrum Mon Aug 12, 2013 8:10 pm

Here is some stuff I have done. Chronologically split into different projects. Oldest to newest.

Afghan Desert Thing:

Mini tutorial for a friend wanting to do horror:

Stalker lab ttt map:


De_iraq I think. Some map I worked with a guy on. This bits all me:

Dark Forest:


Caves:

More stuff:

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Post by Felor Metlock Mon Aug 12, 2013 8:22 pm

Fulcrum what did you use to make these?

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Post by Fulcrum Mon Aug 12, 2013 9:40 pm

Felor Metlock wrote:Fulcrum what did you use to make these?
All the maps are in source. css if i recall

Mudbox, 3dsmax for most of the modelling. Photoshop for the textures. normal maps from heightmaps in most cases.

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