Fading doors and people walking in a shootout
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Fading doors and people walking in a shootout
So first one is very clear, it would make everybody's job easier that ALL fading doors are eather toggle or open for 8 sechonds min, unless you can make the battering ram to override the time fading door gets open, it is jut to op if fading door only lets 1 and a half person trough.
Next is that when there is an obvous police raid (commonly excorted by shooting) random cizizens must clear the area, especially if its in a closed house.
It is really annoying that I see a raid going on, and random people just clog up the place, I mean in real life if you hear somebody is shooting and killing people do you walk inside the friggin house?
Same for medics, irl if there are shots fired, they wait for PD to do all clear, it is standard protocol.
Next is that when there is an obvous police raid (commonly excorted by shooting) random cizizens must clear the area, especially if its in a closed house.
It is really annoying that I see a raid going on, and random people just clog up the place, I mean in real life if you hear somebody is shooting and killing people do you walk inside the friggin house?
Same for medics, irl if there are shots fired, they wait for PD to do all clear, it is standard protocol.
Last edited by Pjosip on Sat Jul 27, 2013 3:35 pm; edited 1 time in total
Re: Fading doors and people walking in a shootout
People hover to gun fire because it is:
a) interesting they wanna take part
b) they might be able to sneak in get loot
c) its fun to annoy cops while they do stuff
I know its mingey and fail rp but it is the way it is
a) interesting they wanna take part
b) they might be able to sneak in get loot
c) its fun to annoy cops while they do stuff
I know its mingey and fail rp but it is the way it is
Fulcrum- Member
- Posts : 384
Join date : 2013-05-28
Re: Fading doors and people walking in a shootout
Suggestion.
Make all fading doors require to stay open as long as the key is depressed.
Its kinda ***** IRL if you crack a safe open and it shuts immediately after. Plus, with GMOD being so buggy with movement, a 4 second door lets maybe a cop through and thats it.
Make all fading doors require to stay open as long as the key is depressed.
Its kinda ***** IRL if you crack a safe open and it shuts immediately after. Plus, with GMOD being so buggy with movement, a 4 second door lets maybe a cop through and thats it.
Cypher- Administrator
- Posts : 206
Join date : 2013-07-19
Age : 27
Location : The Wall
Re: Fading doors and people walking in a shootout
If somebody walks in a shootout let us arrest them for interfeering with ongoing police investigation, simple and has a RP backstory.
OF course they need to be warned first.
OF course they need to be warned first.
Re: Fading doors and people walking in a shootout
Yeah, I agree with cypher on this one.
Dr.Kazino- Member
- Posts : 42
Join date : 2013-07-23
Age : 29
Location : Under your bed.
Re: Fading doors and people walking in a shootout
I tend to arrest citizens that get in the way of police investigations, etc. Warn them, and then arrest them. That should teach them not to interfere with law enforcement.
T. Bowman- Co-Owner
- Posts : 111
Join date : 2013-07-14
Age : 32
Location : United States
Re: Fading doors and people walking in a shootout
I agree this is how things should be done, maybe we should find a way to arrest ppl only for a short time?
If wanted then arrest for full time, else only do short time?
If wanted then arrest for full time, else only do short time?
Fulcrum- Member
- Posts : 384
Join date : 2013-05-28
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